Product & Visual Designer

I design
made to
driven by

About

Photo of Alejandro Amaro Mendoza

Am I the right person for your project?
Let's find out.

I don't have a standard background, and honestly? That's my biggest asset. My design process is shaped by a life of constant reinvention. I learned resilience in Cuba, business strategy in Chile where I co-founded Somos Arte and built a community of 10,000+ people from scratch, and adaptability in France, where I moved for love and mastered a third language.

Why does this matter to you?
Because I don't look at a project and just see colors and typography. Thanks to my entrepreneurial roots, I see business goals, constraints, and user needs. I understand that a design isn't finished when it looks good in Figma it's finished when it works in the browser and converts for your business.

I bridge the gap between creative vision and technical reality. Whether it's coding a prototype, modeling in Blender, or defining a brand identity, I give purpose to every pixel.

Skills

Design

UI Design UX Research Wireframing Prototyping Accessibility Illustration Digital Photomontage Visual Identity Typography Motion Design Audio Editing

Development

HTML / CSS Tailwind CSS Responsive Web Design WordPress Prestashop AI-Asisted Product Prototyping

Tools

Figma Adobe Illustrator Adobe Photoshop Adobe Lightroom Adobe Indesign Adobe Premiere After Effects Blender Audacity

Journey

From Cuba to Chile to France, each chapter shaped how I approach design today.

2026 — Present
Product & Visual Designer — Freelance
Building Audita11y and refining portfolio work while completing certification.
2026
Best Technical Achievement — Global Game Jam
Led 3D art and UI/UX for "Keep Breathing," an award-winning survival FPS built in 48 hours at Le Shadok, Strasbourg.
2024 – 2026
Web UX/UI Designer Certification — CCI Campus Alsace
Professional certification covering UX research, UI design, front-end development, and full-stack web development. BEDiZEN built as the capstone project.
2021
Relocation to France
Moved to Strasbourg. Mastered French as a third language. Pivoted career toward digital design and technology.
2015 – 2019
Co-founder — Somos Arte, Chile
Co-founded a creative community and events company. Built a 10,000+ audience from scratch through branding, social media, and event production.
2011 – 2013
3D Environment & Asset Designer — SIMPRO, Cuba
Modeled 3D environments for military training simulators (3ds Max → MODO). Recognized for R&D work: a vegetation animation fix and a projection redesign that solved shadow interference in an anti-aircraft simulator — proposed as a lower-cost alternative to early VR headsets.

Selected Work

Education

2024 – 2026

Web UX/UI Designer

CCI Campus Alsace, Strasbourg

Certified
2026

Best Technical Achievement

Global Game Jam — Le Shadok, Strasbourg

Let's talk

Have a project in mind? Let's discuss how I can help bring your vision to life.

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